(Work in progress) I am actively building this app using C# leveraging some of the technology I developed during my scholarship in order to procedurally generate materials based on real world input and generative AI, for use in Houdini and Unreal Engine 5. This tool is aimed for use in my short-film 'Deep Bloom'. You can also scroll through lighting presets to see how it behaves in lighting scenarios.
I will start uploading the source code in coming months here:https://github.com/Mrquinnd/SHADERFACT
My concept pairs Gaussian splatting with a generative texture AI tool that can lead to the creation of unique and realistic materials for 3D assets and environments for various applications, including VFX, game development and virtual environments.
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