I developed all aspects of this face animation tool for Blender.
Face-Cap Tool Plugin with Python Commands in Console
The plugin takes in tracking data and applies bones based on the position of the markers and further joins the bones to the mesh to allow for animated deformations. Ultimately facial animation can be further refined from this point to provide for a highly efficient and accurate facial capture workflow within Blender.
Source code:
https://github.com/Mrquinnd/Face-Cap-Tool
Original UI design
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