My concept involves a thief attempting to steal Odin's Tesseract.
I was responsible for all aspects - specifically Deep Compositing, Lighting and FX simulation.
My R&D into shape distributions and composition.
Procedural flownoise animation for Tesseract
Vellum grains simulation
Deep Compositing and shooting plates. We captured the IBL using the Winquist workflow.
Creating the IBL in Nuke
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