Final available in showreel: https://vimeo.com/user101271761
I have always been interested in facial animation workflows. I have currently implemented a solution for facial motion capture in Blender along with development of a custom plugin to apply bones to tracking information. In future I aim to add tension/wrinkle maps to this workflow to accentuate the realism and believability of my facial animation.
Breakdown
Python Face-Cap Tool
Early UI sketch
Script & Github
Pyro Candle Simulation
Final Render
Nuke Compositing Workflow
Test Render
My goal was to create recreate 'The Magic Mirror on the Wall' from Shrek. I set out to do this using motion capture and Blender.

I knew the original performance was originally done through use of motion capture.
So I began by using multiple reference videos for the piece.
I stabilised and isolated the data in Adobe After Effects to make it easier for facial tracking.
I then scanned and generated a 3D mesh of my actors face.
I used the tracking data from my original footage and superimposed it on the face mesh which deformed it.
Applies tracker info to empty bones.
First projection
Pre-rendered Scene
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