A family inhabits a little world but they abide by one rule: never leave the boat. One day disaster strikes and a father must conquer his fears to save his child.
'Little World' Pitch of MVP to Netflix, Disney, TVNZ and various.
Opening Stills
DEVELOPMENT
First idea
In my capstone project for my Bachelor of Design I was tasked with producing a short-film independently. I've enjoyed experimenting and learning a wide array of skillsets from writing to FX and even programming. Throughout my short-film I function as a 3D generalist. I have always leaned on the artistic side however I find problem solving and developing technical solutions just as appealing. Overall I am thoroughly enjoying the entire process. Below are the most recent developments.
Presenting concept for University.
Pipeline workflow.
Grey box preview of opening scene.
Previs sequence with placeholders.
Early photogrammetry developments for creature assets.
Modelling/Texturing
Original photography project and reference.
Used DALL-E for further ideas developed upon my photographic work.
Cloud rendering solution script I made using Google Colab (Python).
I wanted to use a local host of Kitsu from Blender Studio Tools, a promising solution alternative to a program such as Shotgrid. I decided to use docker and do a local pull from the repository which is able to run on my local host.

Watchtower is an incredible tool developed by Blender Studio and after I created my assets I set up the backend for shot management. The issue is this requires some database management with a separate computer necessary to handle all the data, but the beauty is it seamlessly integrates data with Kitsu data. Here's the docs:https://gitlab.com/blender/watchtower/-/blob/master/README.md
Zou is the magic that links all data in the pipeline. I have it installed automatically installed with Kitsu but I will need to deploy a database in PostGres to handle the data as well as an NGINIX server.

Procedural asset creation using Blender geometry nodes and Houdini.
Inbetweening process for squirrel creature.
Blocking of run cycle.
Paper man (Xsens motion capture).
Mocap retargeting and cleanup.
Spag-bol sail (Cloth simulation for flag and spahg).

FX procedural tornado developed with Blender shaders.
Photogrammetry of cabbage with softbody simulation.
Water simulation.
Animation and mocap cleanup process.
Compositing workflow in After effects utilising Multi-layer EXR sequence.
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